ComponentOne Bitmap for UWP
FillOpacityMask(Bitmap,Brush,OpacityMaskContent,Nullable<RectF>,Nullable<RectF>) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct2D Namespace > RenderTarget Class > FillOpacityMask Method : FillOpacityMask(Bitmap,Brush,OpacityMaskContent,Nullable<RectF>,Nullable<RectF>) Method
void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle)
Syntax
'Declaration
 
Public Overloads Sub FillOpacityMask( _
   ByVal opacityMask As Bitmap, _
   ByVal brush As Brush, _
   ByVal content As OpacityMaskContent, _
   ByVal destinationRectangle As System.Nullable(Of RectF), _
   ByVal sourceRectangle As System.Nullable(Of RectF) _
) 
public void FillOpacityMask( 
   Bitmap opacityMask,
   Brush brush,
   OpacityMaskContent content,
   System.Nullable<RectF> destinationRectangle,
   System.Nullable<RectF> sourceRectangle
)

Parameters

opacityMask
brush
content
destinationRectangle
sourceRectangle
See Also

Reference

RenderTarget Class
RenderTarget Members
Overload List